This exhibit introduced the new Sony PlayStation video games to retail buyers and video game developers at the E3 video game trade show in Atlanta. The challenge was to create an entire world of PlayStation games that lived up to Sony's slogan: Live in Your World . . . Play in Ours. In an exhibit of more than 45,000-square-feet, getting 100,000 people in and around the space is a big problem. The solution was to create a cityscape in which radically different game feature areas were held together with high tech imagery.
The Endurance: Shackleton's Legendary Antarctic Expedition
The Endurance: Shackleton's Legendary Antarctic Expedition was the most comprehensive presentation ever mounted to describe the epic story of the 1914 expedition led by Sir Ernest Shackleton on the ship Endurance.
The primary objective of this trade show exhibit was to position the Levi Strauss brands as leaders of men's apparel trends. The company's former exhibit occupied 20,000 square feet in the farthest corner of the exhibit hall and had struggled through twenty years of use. In redesigning its trade show exhibit, the client was aware that a massive "corporate" exhibit would alienate buyers focused on unique, individual style. The solution was a metaphor of exhibit as village. A wide variety of elements was set in a loose visual framework.
Whittlin' History is a permanent exhibit within the Delaware Agricultural Museum and Village displaying Jehu Camper's wooden "whittlins." Camper's folk art captures rural Delaware at the turn of the twentieth century. The museum has the entirety of Camper's work and wished to display as much as possible. With only 800-square-feet and a limited budget, the designers set out to provide an engaging look at Camper's art. Using a palette of materials limited to Sintra and wood, the exhibit looks to Camper for inspiration.
This exhibit focuses on uncovering the history of Market House, the oldest building on the Rhode Island School of Design campus. This historic site has long been known as a center of commerce, a public gathering place. Our goal was to create a dialogue between three layers of history researched: public commerce, private domestic life and the undocumented existence of the working class. We also strove to reveal the parallels between our current social concerns and those of the past.
In pursuit of its goal to achieve a stronger worldwide awareness of the Ducati brand, the company decided to create a street-level presence in urban centers around the world. The principal objective of the showroom is to create a retail environment that displays the Ducati motorcycle to its best advantage, reinforces the distinctive Ducati brand and captures the dynamic essence of the motorcycle. The design concept, strongly industrial and minimalist in nature, is based on the perception of the motorcycle as an elegant, highly engineered machine.
Five 65-inch bronze plaques interpret the settlement of Minneapolis Gateway District at five periods in history. The Minnesota Historical Society, HOK Architects, McGough Construction, and the Federal Reserve Bank provided input for the project. Gruppo coordinated all participants, interpreted design intent, scale, treatments and methods for completion. The biggest challenge was to focus all groups on a workable plan, then execute the approved plan by coordinating a disparate group of disciplines.
2010 SEGD Fellow, Partner Cloud Gehshan Associates. Virginia Gehshan and Jerome Cloud were the recipients of the prestigious SEGD Fellow Award in 2010. They have built their practice on intellectual rigor, systemic thinking, and a user-centered approach to information architecture.