The Moveable Museum of the American Museum of Natural History brings interactive education to remote locations throughout the New York City area. Inside, children travel through the Gobi Desert and into a paleontologist's laboratory, all within the confines of a customized Winnebago. Every educational opportunity has been maximized through design. Exterior graphics include actual-size dinosaur renderings (allowing children to measure themselves against their favorite Jurassic creature). Simple interactives are combined with high-tech activities to engage varying ages and skill-levels.
As part of the renovations to an existing service station, Sunoco commissioned Susan Maxman & Partners and artist Michael Webb to design murals for the end walls of two rowhouses adjoining the property. The problem was to transform the graffiti-covered walls into a visually exciting but subtle depiction of the historic neighborhood. Research revealed that St. James Episcopal Church, designed by Fraser, Furness and Hewitt, occupied the site in 1870 and stimulated construction of the elaborate townhouses nearby.
For her graduate thesis, the student explored the use of texture as a medium to deliver a visual message. By emphasizing that vision exists as a result of the imagination rather than as a result of functioning eyes, the intent of this project was to challenge the discipline of visual communications to include the blind community. The author demonstrates to visual communicators that the use of texture and the sense of touch improve the process of seeing, both for the blind and the sighted.
This exhibit introduced the new Sony PlayStation video games to retail buyers and video game developers at the E3 video game trade show in Atlanta. The challenge was to create an entire world of PlayStation games that lived up to Sony's slogan: Live in Your World . . . Play in Ours. In an exhibit of more than 45,000-square-feet, getting 100,000 people in and around the space is a big problem. The solution was to create a cityscape in which radically different game feature areas were held together with high tech imagery.
Selbert Perkins developed environmental communications master plans for these two landmark theme park locations. These comprehensive master plans include the design, management and development of a dynamic system of environmental communications for periphery roadways, gateways, internal roadways, "the world's largest parking structure," pedestrian and bicycle pathways, waterways systems, construction phase graphics and back-of-house systems. Site features include themed attractions, five hotels, recreation facilities, offices and parking facilities.
This multidisciplinary site activation involved the projection of large-scale texts from and on to two buildings that face each other on Chicago Avenue. These dynamic, historic billboards suggest a dialogue between factions in the community: elderly survivors of the 1932-33 Ukrainian Famine (Us) and outsiders such as Soviet Officials and recent Latino immigrants (Them) represented by the voices of Soviet propaganda and local Chicago schoolchildren.