This practicum project borrows from the narrative qualities of a typical exhibition as a means to guide the design of both public spaces and exhibition halls. Through the examination of the cultural context of the museum’s theme and location, design guidelines and the pedigree of the adaptive reuse, this project gave the designer a better understanding of the function of museums, the role of culture and heritage in design, and how to design a better visitor experience for all.
The foundation for this project is the notion that the exhibition is a sequence of experiences, in a heavily narrated and curated environment. The concept of sequential spatial experiences with undertones of communication led to theories of narrative as a theoretical framework. The core concept—the party developed for this practicum—is based on Tzvetan Todorov’s theory of narrative structure summarized as “Equilibrium, Disruption, Resolution and New Equilibrium” and translated for this project as “Environment, Event and Legacy.” The party informed the organization of spatial experiences within the building, the flow of the exhibitions, even the name of the museum and how it was represented graphically.
Document: 188 pages, 38,000+ words; Building size 190,000+ sq. ft (project area was less)