Climate Converter

This immersive space features walls and floor projection mapped in a mesmerizing New Zealand-esque environment in the delicate style of paper, with city skyline to forest floor cycling through extreme weather events. The environment references not only native flora and fauna of the country, but also the installations nearby in the exhibition.

Agency

DOTDOT

Practice Area

Client

Museum of New Zealand Te Papa Tongarewa

Industry

The Challenge

Climate Converter would enable meaningful interactions across all surfaces for visitors irrespective of their age, height, mobility, level of literacy or native tongue. Interactions would be laid out so that visitors could reach content irrespective of their size and height. Content would be accessible for children without isolating older visitors, and avoid high-contrast rapid visual stimulation that can trigger adverse reactions in some visitors.

Project Vision

The environment itself cycles between extreme weather events (drought where the crops wilt and the landscape catches fire, extreme flooding where the sea level rises and rivers flood all the way onto the floor). If visitors trigger enough societal changes these weather events become less violent until the environment settles into a starry night.

Each state would be accompanied by a musical composition mixed dynamically and spatially based on visitor presence and engagement.

Visitors make a pledge within the Climate Converter installation.

Museum of New Zealand Te Papa Tongarewa

Child interacts with the Climate Converter environment.

Museum of New Zealand Te Papa Tongarewa

Group of visitors inside the Climate Converter.

Museum of New Zealand Te Papa Tongarewa

Visitors interacting with the Climate Converter.

Museum of New Zealand Te Papa Tongarewa

Design + Execution

On the walls, a continuous landscape representing both rural and urban life houses 24 interactable zones. Each zone contains an action which if enacted makes a significant impact on the carbon footprint. For each of these actions we designed a short animation to illustrate the change required before that object folds and unfolds like an origami model to take on its new form in the environment.

The environment itself cycles between extreme weather events: drought where the crops wilt and the landscape catches fire, extreme flooding where the sea level rises and rivers flood all the way onto the floor. If visitors trigger enough societal changes these weather events become less violent until the environment settles into a starry night. Each state is accompanied by a musical composition mixed dynamically and spatially based on visitor presence and engagement.

Two plinths in the space operate a pledge building digital interaction, where visitors can choose from 32 actions that individuals can make to lower our carbon footprint, or write their own unique pledge. On committing a pledge the visitor watches as their paper pledge folds into an origami bird and flies from the touchscreen into the projected environment.

Climate Converter launched in May 2019. It is expected to last 10 years and has already had more than 1 million visitors. The museum is 30% above visitation targets since the exhibition launched and satisfaction is high at 96%. The impact is being captured using an audience impact model which shows the majority of visitors are learning something new and 16% are leaving inspired to make a change to protect the environment (high for a museum exhibit), our ultimate goal. The installation has been a catalyst in the media for public debate around agriculture, which is a significant economic driver for New Zealand’s economy.

Climate Converter during a storm phase.

Museum of New Zealand Te Papa Tongarewa

Visitors interacting with the Climate Converter.

Museum of New Zealand Te Papa Tongarewa

DOTDOT
Project Details
I love the idea of a fully projection-mapped, interactive room that becomes a space where people (and especially kids) can learn about climate change together. The motivation around the project—how to help people feel empowered to make a difference—and its execution—origami-like landscapes with so much to learn and discover—are both incredibly powerful.
Juror 1
This interactive room draws from a long legacy of interactive environments going all the way back to Theo Watson's first Funky Forest. The judges thought this was a really engaging and thoughtful execution that combines good environmental content with a fun call-to-action. I loved the detail that each person's pledge of action folded into a paper airplane and flocked with all the other pledges in the environment. A very strong experience.
Juror 2
Design Team

Chris White (creative director)
Jacques Foottit (technical director)
Kate Stevenson (creative producer)
Chris Andersen (art director)
Cornelius Blank (graphic design director)

Collaborators

Alex Christensen (plinth fabricator)
Clayton McGregor (structure fabricator)
Te Papa, Frith Williams (head of experience design and content)
Jen Craddock (exhibition experience developer)
Dr. Leon Perrie (botany curator)
Ralph Upton (experience designger)
Bas van Druten (experience designer)

Photo Credits

Museum of New Zealand Te Papa Tongarewa (photography)
DOTDOT (video)

Open Date

May 2019