United States Olympic and Paralympic Museum
With Paralympians and Olympians sharing equal billing, the Museum is an inclusive experience through its content and design, its heroes and visitors, its architecture and, of course, its interactives. The visitor learns about a particular skill important to a wide number of Olympic and Paralympic sports, and then puts that skill into practice via a short training exercise.
The Challenge
How to create interactive challenges that blend the digital and the physical, challenge the elite as well as novices and ultimately allow all visitors to participate and learn through play in a safe and engaging museum environment?
Project Vision
The vision from the outset was to prioritize inclusivity while building experiences that engage, educate and entertain. With Paralympians and Olympians sharing equal billing, the Museum was an opportunity to create an inclusive experience through its content and design; its heroes and visitors; its architecture and, of course, its interactives.
Design + Execution
Whatever the visitor’s method of interaction, how to create a consistent language, visually and semantically? For visitors who cannot control a touchscreen, how to offer intuitive ways to navigate content? How do visitors know where the keypad will be? When a visitor enters the Museum with a need for a lower-sensory experience, how to inclusively offer toned-down content? If a visitor can’t navigate an experience visually, how to offer an equivalent experience via sound and touch? For visitors who cannot hear content, how to design rich experiences? Where screens are a variety of formats and heights, how to ensure the user interface is always accessible, and content always visible to all?
The team facilitated seamless personalization using RFID and personalized registration. Up front, visitors determine the services that they will find most useful throughout their visit and those settings become their digital fingerprint throughout, carried on their RFID profile and recognized instantly, from a distance, on any media or interactive interface they encounter.
Co-design and user-testing was embedded throughout, ensuring the design met all needs and no decisions were made in isolation of other inputs.
Project Details
Design Team
Gallagher & Associates, Carl Rhodes (design director)
CREO Industrial Arts, Al Salm (project director), Mary Olson (project manager), Jon Garcia (fabrication design manager)
Centre Screen, Hayley Walsh, Lisa O’Neill (project director), Dan Cooper (head of interactive), Joel Hepworth (creative – graphics & motion designer)
Collaborators
CREO Industrial Arts, Al Salm (project director), Mary Olson (project manager), Jon Garcia (fabrication design manager), Warner Scheyer (software engineer / interactives specialist), Declan Fox (interactives engineer)
Gallagher & Associates, Carl Rhodes (design director)
Gallagher Museum Services, John Christie (owner’s representation, operations management)
CREO Industrial Arts (exhibit fabrication)
Barrie Projects, Kathy Barrie, (museum, feasibility study consultant, content & artifact acquisition)
Barrie Projects, Dennis Barrie (museum, feasibility study consultant, content & artifact acquisition)
Centre Screen (audio visual & interactive design and production)
Kiss the Frog, Remco Molenaar, (interactive development project manager), Ramon van Bezouw (interactive software developer), Barry van Dam (interactive software developer)
BBi Engineering, Jim Sallee, (hardware consultant & integrator)
Stark RFID, Charlie Little (RFID consultant & integrator)
Institute for Human Centered Design, Janice Majewski (inclusive design & accessibility consultant), Anoopa Sundararajan (inclusive design & accessibility consultant)
Diller Scofidio + Renfro (architect)
Anderson Mason Dale Architects (architect of record)
Available Light (lighting design)
RGLA (retail & cafe design)
Photo Credits
CREO Industrial Arts & Nic Lehoux (photography)
Gallagher & Associates (videography)
CREO Industrial Arts (videography)
Centre Screen (videography)
Open Date
July 2020