Virtual Reality (VR) is the use of a computer-generated environment with which a person or people can simulate physical interaction via specialized electronic equipment such as a headset, omnidirectional treadmills or gloves. These items help to further the sensory illusion of reality.
The development of VR technology has exploded in the last few years with several headsets like Oculus Rift and HTC Vive becoming widely available to consumers. VR content is designed to accommodate the complexities of human physiology, from our 180-degree field of vision to conflicts between our vestibular system and eyes which cause motion sickness.
VR for design applications is expanding in practice as well. Firms are beginning to use VR to test and interact with designs before they are built or implemented in the environment. VR is also being used to create immersive and engaging experiences, which would otherwise be impossible or improbable. This type of application could easily lend itself to museums, corporate, and retail experiences.