User Interface

Kelly Franznick - Innovating For People

SEGD is an amazing community of designers, fabricators and manufacturers who create experiences that connect people to place. One of the many membership benefits of SEGD is a library of talks from SEGD's 4-6 events a year. Starting from 2014, these videos are available for viewing for members for free. If you are a member please log in (hint: top right below search) if not please join SEGD and experience its amazing resources.

Encouraging User Interaction through Signage Design

The new College of Design and Innovation at Tongji University in Shanghai forms a multi-functional complex for college students and teaching staff. Opened in 2014, it was designed as a platform for promoting opportunities for dialogue, fostering design thinking, and triggering interaction between users and the environment. As part of the building design, a new signage program was developed and prototypes were utilized to test and encourage interaction with the signage design process.

LinkNYC – a Step Toward Smart Cities?

LinkNYC

Ever wonder what will happen to all those obsolete public pay-phone booths littering the urban streetscape? In New York, they’re being replaced by super-kiosks that are not only Wi-Fi hotspots, but platforms that will help people navigate the city, find services, and discover new destinations. It’s a model you may see popping up in a city near you, and a step toward the idea of connected Smart Cities.

UX is like a bowl of cereal!

Good description and analogy of the difference between UX and UI.

"The bowl is a container for the information like a browser or server, and as shown, the spoon is the UI. The UX, on the other hand, is how all of the components come together. The cereal in the bowl, milk poured in, spoon sticking out has everything needed to enjoy a nice bowl of cereal."

The Newseum

Window on the World

The Newseum’s second act brings the story of media to the news capital, with an EGD program that’s designed to keep pace 24/7/365.

Launching a new museum from the ground up is no mean feat. It’s not only costly and exhaustive—it’s also a gamble. If you build it, will they come?

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