Roto

Roto

Roto was created in 2004 for the express purpose of bringing together the best custom interactive experiences throughout the built environment – not only in the traditional institutional settings of museums, aquariums and libraries, but in the growing array of applications across numerous architecturally-oriented disciplines, including sports arenas, airports, flagship retail, corporate headquarters, and brand destinations.

Beyond Multisensory: Pushing the Boundaries of Immersive Design

Beyond Multisensory: Pushing the Boundaries of Immersive Design

Read Time: 5 minutes
Many museums have long described themselves as “multisensory” by including interactives that visitors can touch, see and hear. But immersive exhibitions go further by magnifying, multiplying or sometimes isolating powerful human sensory experiences. In this essay, SEGD contributor Joseph Wisne (Roto) describes how these superstar attractions go beyond multisensory to become “supersensory.”

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