Mauk Design

Mitchell Mauk

Mitchell Mauk is Principal of Mauk Design, a San Francisco design firm that specializes in exhibit design and corporate communications, and puts special emphasis on the marketing integration of two- and three-dimensional images. Mitchell Mauk has won multiple gold and silver awards from the IDSA, SEGD and other competitions, and was named Exhibit Designer of the Year by Exhibitor Magazine in 1987. Mauk was the first American designer to have a light design manufactured by the prestigious Italian lighting firm Artemide.

Mitchell Mauk
San Francisco

Gratefish Storm Drain

Honor Award
Gratefish Storm Drain, Grate Drains, Mauk Design

This design for San Francisco's streets was meant to solve the ongoing problem of people dumping automobile oil into the storm drains and polluting San Francisco Bay. Stenciled warnings near existing drains, the designer felt, need constant maintenance and do little to deter people who already know they shouldn't dump. The proposed grate, shaped like a fish, would graphically challenge people by making their dirty deed concrete: dumping oil on a fish.

 

Mauk Design

Intel Siggraph Exhibit

Honor Award
Intel Siggraph Exhibit, Mauk Design

This hip exhibit was designed to help Intel overcome its stodgy image and appeal to a twentysomething crowd of film and computer video animators. To attract this lucrative market, Intel's exhibit featured giant "polygon people," demo videos shown in internally illuminated fiberglass orbs, a giant video wall and live performances. Most of the materials are recyclable and all are reusable. Instead of running in the background, Intel's video wall was an integral part of its live presentation.

Mauk Design

Sony Playstation E3 Exhibit

Honor Award
Sony Playstation E3 Exhibit, Sony Computer Entertainment, Mauk Design

This exhibit introduced the new Sony PlayStation video games to retail buyers and video game developers at the E3 video game trade show in Atlanta. The challenge was to create an entire world of PlayStation games that lived up to Sony's slogan: Live in Your World . . . Play in Ours. In an exhibit of more than 45,000-square-feet, getting 100,000 people in and around the space is a big problem. The solution was to create a cityscape in which radically different game feature areas were held together with high tech imagery.

Mauk Design

Levi's Mothership Exhibit

Honor Award
Levi's Mothership Exhibit, Foote, Cone and Belding, Mauk Design

The primary objective of this trade show exhibit was to position the Levi Strauss brands as leaders of men's apparel trends. The company's former exhibit occupied 20,000 square feet in the farthest corner of the exhibit hall and had struggled through twenty years of use. In redesigning its trade show exhibit, the client was aware that a massive "corporate" exhibit would alienate buyers focused on unique, individual style. The solution was a metaphor of exhibit as village. A wide variety of elements was set in a loose visual framework.

Mauk Design

Adobe Headquarters

Honor Award
Adobe Headquarters, Adobe Systems, Mauk Design

Adobe asked Mauk Design to infuse their world headquarters lobby with their brand identity. The lobby, designed by HOK architects, was a powerful blend of marble, steel, and wood, but had none of Adobe's personality or products. The challenge was to bring Adobe's personality to life in a way that respected the lobby's architecture. The primary element is a 20 by 25 foot "color swatch" palette taken from Adobe Illustrator's interface.

Mauk Design

Ceramic Tiles of Italy AIA Exhibit

Merit Award
Ceramic Tiles of Italy AIA Exhibit, Italian Trade Commission, Mauk Design

While the function of this exhibit was to showcase Italian tiles, a fabrication requirement was that tiles be used sparingly to keep the shipping weight down. Each overhead pyramid lights a single tile, each weighing less than fifty pounds.

Minimalist elements allow the tiles to be displayed much like art objects. The entire exhibit is dipped in Ferrari red, as most Italian tile manufacturers are located near Modena.

Mauk Design

Sony PlayStation E3 2001 Exhibit

Merit Award
Sony PlayStation E3 2001 Exhibit, Sony Computer Entertainment America, Mauk Design

This 38,000 square foot exhibit opened and ran for three days. For PlayStation, the objective is always to portray "new" – new games, new platforms, new adrenaline rush. The primary design concept for the 2001 E3 exhibit utilizes an umbrella environment of deconstructivist architecture composed of the faceted polygons used in CG environments. Other influences include origami and Japanese robots.

Mauk Design

Sony Playstation E3 Exhibit

Honor Award
Sony Playstation E3 Exhibit, Sony, Mauk Design

This exhibit introduced the new Sony PlayStation video games to retail buyers, video game executives, and video game developers at the E3 video game trade show in Los Angeles. In the video game world, where sensory overload is the product, the challenge is to organize and focus this overwhelming anarchy. The concept was a formal circular skeleton surrounded by large stairways – easy to approach, simple to navigate, and exciting to be in for the 100,000 attendees who visited over three days.

Mauk Design

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