Resource Garden is an educational project designed to re-evaluate and transform the search-experience of academic/scholarly resources within post-secondary libraries. It allows students to explore their research topic across a variety of disciplines to gain a greater breadth of background knowledge and a critical perspective.
This paper outlines a pedagogy for introducing students to the design process specifically in the area of Social Design. In a fast paced world where the established paradigm of defining a designers’ role is evolving rapidly, this paper elucidates the need for and presents a theoretical framework for a pedagogy that has been developed to help emerging designers understand the role they play in design practice today. The extended idea of design education is meant to shape the mindset of young designers as they prepare for the professional world outside.
Andy Snyder is an award-winning graphic designer & creative director for OpenEye Global, a digital experience design agency, where he currently holds the role of Interactive Design Director. Andy Snyder utilizes his fine arts upbringing, education in Swiss design principals, as well as running his own design agency in the 2000’s, to bring a vast array of creative knowledge and background to our current client roster as well as working to elevate the OEG brand.
An ambitious client in far-away Bulgaria was seeking a first-of-its-kind children’s museum and in response, Lee H. Skolnick Architecture + Design Partnership, a movie studio, an indoor rock gym manufacturer and a large group of scientists (among many others) came together to build it.
Creative Destruction Part 04: A Curious Stepchild of Inbound Marketing
Walk through the lobby of most buildings today and invariably you will pass a large media wall of some kind. Flowing across these screens in high-key colors are looping marketing messages or media art, likely inspired by a C-level executive who exhorts the design team to replicate one they saw elsewhere.
Virtual reality? Augmented reality? A UX designer at Unity tells us what the world is getting wrong.
The design of education environments can serve not only aesthetic, inspirational needs but also practical ones. The integration of architecture and environmental graphic design communicates and reinforces core concepts and ideas related to the students’ ongoing studies. Importantly, this opportunity applies to all learning environments—low cost can yield high-impact results. We believe creative, unexpected design intervention can assist current schools that are struggling to keep students engaged, and also act as a catalyst for a new type of school environment that sets a precedent for high-performance learning facilities. The success of not-for-profits such as Publicolor in using design to improve student outcomes serves as inspiration for our ideas.
This paper examines the processes and outcomes of an educational project designed to explore new ways of thinking about experiential graphic design and interactive design. Through the pedagogical approaches of these two distinct disciplines, undergraduate design students unified user-generated content, social media, and virtualized reality not only as wayfinding and placemaking techniques, but as means to build a hidden, invisible city with its own shifting circulation paths, monuments and narratives weaving through the physical landscape.
Workplace safety is closely related to staff’s wellness, but they have been mostly approached as separate initiatives due to organizational conventions and operational constraints. Thanks to the rising awareness of health and wellness as well as advanced technology capabilities, corporate attempts are increasing for creating a safer work environment by monitoring employees’ physical and emotional conditions in relation to potential workplace hazards. This paper will present an integrated design approach to workplace safety and wellness based on the case studies of communication system design projects that explored digitally augmented warehouse work environments.
This paper presents the framework and outcomes of two transformative projects aimed at developing strategies for re-envisioning Cincinnati’s urban and historic core. Through a unique collaboration between University of Cincinnati’s DAAP students, adjunct faculty, the community, and key civic stakeholders, the projects brought to light the possibilities for creating a best-in-class visitor experience and transforming a derelict urban district once celebrated as the center for Brewing in Cincinnati.
Charrettes and critiques can be devised specifically for experiential graphic design course goals and assignments in order to inform design process and final project outcomes in particular and unanticipated ways. For the purposes of this paper, charrette refers to a planned, intensive and timed experience that is strategically directed toward the investigation and solution of a specific design goal or objective. The term critique implies a group dialogue, analysis or assessment of work during a particular phase of design process. Diverse approaches to these considerations are explored and illustrated within this paper.
This paper provides an in-depth overview of the process in developing the Bachelor of Experiential Design degree (BXD) in the Faculty of Animation, Arts and Design (FAAD) at Sheridan College, located in Oakville, Ontario, Canada.
All We Are Doing is Designing Interfaces Between People and the Environment
MP Hariharan is a designer, marketeer, entrepreneur, and social worker. He received a Bachelor's in Architecture from the Indian Institute of Technology, Roorkee. His specialties are design, advertising, animation, and toy design.
In addition to interactive debate surfaces, the Whole New Ballgame exhibit features a massive interactive video jukebox queued up with film from decades of baseball for fans to select, watch and watch again on four enormous interactive video displays – each made of four 55-inch screens unified by an IR frame and a thin glass surface that registers touch across the entire wall.
"I want people to be comfortable with the language of technology employed in design," Anderson says. "They should come away from this Xplorer bootcamp seeing digital media as simply another design material." He also will focus his audience on the need to incorporate planning into content development so that it is as much a part of the design as the material.
Web development has changed enormously in just the last few years. Where web design entailed handwriting HTML and CSS code, that work has been greatly simplified through widely available content management systems (CMS). If you haven't refreshed your coding skills (or learned them in the first place), you are not alone.
Hey! I’m Pearlyn P. Lii and my initials spell PPL. I design interactive experiences for PLCS and I like to make THNGS. I’m a visual interaction designer who believes in a future where digital and physical spaces interplay seamlessly to bring a new dimension to storytelling.
Ideum is a creative company focused on emerging technology and on designing public installations and products that can create meaningful and compelling user experiences. We are a US-based company and we design and produce the best quality multitouch tables and touch walls. We also develop custom exhibit for public spaces including museums, corporate headquarters, retail, and other places where people gather.
Problem solving is achieved through critical, objective thinking, which results in solutions that are both aesthetically pleasing and functionally proficient. This approach provides a vantage point that addresses the user’s emotional and physical needs.
We understand, plan and design content within the context of the entire experience, managing outcomes, not features. We believe great design is the unifying thread to a great experience.
Nils Wiberg is an Interactive Artist and Interaction Designer from Sweden based in Iceland who holds a Masters degree in Human Computer Interaction and a Master degree in Cognitive Science.
Nils Wiberg's design work focuses on bringing Tangible Computing to the realm of exhibition design. As an Interaction Designer he specializes in the creation of immersive experiences where people reach insight through an unconscious process of intuition which leads to an insight. In this he strives to poeticize the distance between man and technology.
Bluecadet (Philadelphia) developed a suite of interactives for the Art Institute of Chicago's newest exhibit, Van Gogh's Bedrooms--the first time all three versions of Vincent Van Gogh’s The Bedroom have been displayed together in North America.
Bryan Miller is Media Exhibit Producer for Solid Light, a full-service firm that designs and builds visitor experiences that engage, enlighten and inspire.
Scott Koffarnus is the CEO and Creative Director of Cineviz, an experience design company that creates and engineers environments that engage, education and motivate people.
With 17 years of extensive experience in interactive strategy, development and design, Colleen Hamilton bridges the gap between technology and visual design skillfully. She excels in her ability to understand both the user experience and technical issues of an interactive challenge. Her skills were honed by her extensive work in software consulting and development, and her background in both Physics and mural painting.