At a museum dedicated to the wrath of a 1973 volcano, interactive experiences help visitors explore the site and make peace with the worst natural disaster in Iceland’s history. The project was an Honor winner in the 2015 SEGD Global Design Awards.
If you live in Denver, it’s hard not to feel inspired by the dramatic natural backdrop (Rocky Mountain High, anyone?). But the Denver Botanic Gardens, which opened its new Science Pyramid last fall, wants to make sure visitors not only appreciate the wonders of nature around them, but understand they are an important part of it, interconnected and invested.
Get Back to What Matters was an outcome of Cassie Hester’s thesis research for her MFA in Graphic Design at Virginia Commonwealth University.
The semantic elements of Get Back to What Matters evoke a simpler time, when drawing and being creative was a source of delight. Placed in the high-stress environment of the university’s design department in the midst of the last few weeks of the semester, the fleeting crayon installation was a reminder to students to get back to what matters: making with your hands, interacting with others, and exercising your imagination.
In a world increasingly enabled by digital technology, designers are continuing to experiment with ways to integrate electronic and traditional media. And experiential graphic designers in particular are learning how to use digital technology—not to replace physical environments—but to enhance users’ enjoyment of the “real” world with the immense content and data created in the virtual world.
For Elevate 2014, an annual pop-up festival sponsored by the city of Atlanta, the Goat Farm Arts Center, a “creative industrial complex” that produces vanguard arts programming, conceived the D_MPSTERS program. They acquired 10 large roll-a-way trash containers, parked them on underused downtown streets, and curated a weeklong exhibition within them. Second Story, part of SapientNitro, was responsible for activating one of the dumpsters based on Elevate’s central theme: Social City.
TING: Technology & Democracy was designed to explore the complex relationship between specific technologies—historic and emerging—and the development of democratic societies. Museum curators at the Norsk Teknisk Museum posed the question, “Is any given technology good, bad, or neutral in the development of democracy?”
Ralph Appelbaum Associates, Tamschick Media+Space GmbH