At Milan Design Week 2017, the Samsung Galaxy design philosophy of “no borders, no boundaries” was brought to fulfillment in an immersive interactive brand experience designed by Zaha Hadid Architects and Universal Everything.
If you work in environmental or experiential graphic design or related fields, you can use Arduino as a powerful prototyping tool. Let's get started with a few basic resources.
The new 9/11 Tribute Museum—with exhibits designed by Lee H Skolnick Architecture + Design Partnership with Unified Field—invites visitors to gain an understanding of the powerful personal experiences of the 9/11 community, whose resilience, recovery and motivation to give back to society is a testament to the perseverance of the human spirit.
Chris Fox is a Director at OpenEye in New York
Chris Fox's responsibilities vary at OpenEye, but they draw on his existing competencies from custom interactive solutions for client's digital needs to internal process development.
Before joining OpenEye, Chris Fox worked for NMR Staging & Events. His responsibilities while there included:
Ideum believes the future of businesses like theirs relies on the curiosity and perseverance of new generations interested in pushing the envelope of human-computer interaction. When the folks from the Supercomputing Challenge approached Ideum requesting that they help host tours for their event, Ideum immediately jumped at the opportunity.
In 1999, Jim Spadaccini founded Ideum, where he is the Creative Director and Founder. He helps direct Ideum’s commercial hardware and software initiatives and provides creative direction for custom software and installation projects
In a beautiful part of Paris, there’s a historic luxury hotel with views of the Eiffel Tower and a new digital welcome experience affectionately dubbed “TOM,” designed by Float4 (Montreal).
Sometimes when firms collaborate, exhibition design magic happens. Last year, Gallagher & Associates teamed up with Bluecadet to put a fresh spin on the Gerald R. Ford Presidential Museum exhibitions in Grand Rapids, Mich.
A permanent installation featuring 5,880 arcade buttons is delighting visitors to the public lobby of Google NY at 111 8th Avenue.
The project began when Google was renovating the lobby of their New York flagship building and needed a new sign. It couldn’t be just any sign; it needed to be something that was visually interesting, interactive and evergreen. It also had to represent Google’s brand in look and spirit.
“Nest” is a return home to the first Nestlé factory. On the occasion of its 150th anniversary, Nestlé held a special open house in Vevey, Switzerland complete with “Nest’,” a family experience and exhibition. The site is where Henri Nestlé established his first factory in 1866 near Lake Geneva. The old bakery, the historic villa and the first factory have been restored; the historic site has been covered with a magnificent glass roof creating a new public space.
Retailers are betting on tech that, in an instant, gives customers personal skincare tips and lets them see how they look in different styles.
In 2014, the Center for Civil and Human Rights opened in Atlanta as a place for education, connection, collaboration and action. By challenging visitors to understand their role in helping others and empowering them to “take the protection of every human’s rights personally,” the museum sheds much-needed light on a variety of global issues and, most importantly, the people experiencing them.
“Photography is one of the foundations on which this house is built. We want to set it up as the equal of painting here,” said SFMOMA Director Neal Benezra. SFMOMA has been photography’s longtime champion, and with the addition of its massive Pritzker Center, it is now home to the largest space permanently dedicated to photography in any art museum in the United States.
The National Museum of African American History and Culture’s goal with the “Segregated Lunch Counter” interactive was to teach visitors about the methods and organizational approaches used by activists for protests during the Civil Rights Movement of the 1950s and 1960s. The concept for the interactive and panorama film were initially designed by Ralph Appelbaum Associates and the Museum curatorial and design team as part of the exhibit design phase, but the interactive design and content was produced and deployed by Cortina Productions.
A rockstar and a technologist join forces with 4 cognitive research labs, TODOMUNDO!, Pace Gallery and experiential design firm Unified Field bring experiments to life in a 60-minute interactive performance experience called The Institute Presents: NEUROSOCIETY.
Bexar County Commissioners recently announced a new pilot program to bring state-of-the-art urban technology to the urban center of Bexar County, Texas, putting the community at the forefront of smart, connected cities. As part of the program, CIVIQ WayPoints will be installed throughout the County complex in downtown San Antonio, providing residents with high-speed public Wi-Fi and access to county information via interactive touchscreen displays.
When Calgary Airport in Alberta, Canada, began planning a major expansion to include the addition of two new concourses with 24 new gates, they knew a smooth transition would require an expert team of wayfinding professionals.
Neil Shankar is a design professional living in Berkeley, California. Neil has consulted on UI design, UX research, strategic marketing, front end engineering, systems thinking, and visual identity for clients including Facebook, Global Lives Project, This Will Take Time, Social Print Studio, PlayTable, OfficeNinjas, STEM Center USA, OrderMetrics.io, and Sasa Designs. Neil previously worked on product and front end engineering at the online playlisting platform 8tracks, where he focused on improving mobile web conversions and mapping FTUX journies.
Provider of the multi-touch digital signage solution umaSKIN.
uma was founded in 1994 in Austria, but has been a globally thinking company in its 22 years of existence.
Being an awarded leader of innovation within our field, we have been able to provide high end solutions to MNC’s as well as small and mid sized companies in the DACH region, the UK and the US as well as in the CEE market.
Our expertise lies in semantic content aggregation combined with multi-user multi-touch interaction
C&G Partners is a multi-specialty creative studio, dedicated to design for culture — from cultural organizations to organizational culture.
Xlab, SEGD’s technology and innovation conference for the experiential graphic design community, was held two weeks ago on October 27 and 28.
Mark Dorgan is a Creative Director at Boston Productions, Inc., a a creative concept-to-installation business that specializes in Interpretive Planning & AV Media Design and Immersive Multi-Media Theater Experiences. He received a Bachelors in Art at Rhode Island College in Film Studies and Mass Communication.
Ashley Amorison is a Project Manager at BPI Boston Productions Inc., leading scrum teams to make fine art, technology, and functional design accessible for everyone. Recently breaking into interactive and interpretive design, Ashley brings intellectual curiosity to project work. Before her time at BPI, Ashley received her Master’s Degree in Museum Studies from NYU, and worked in various gallery and exhibit settings. She also received a Bachelor of Arts from Brandeis University, graduating Cum Laude.
Reimagining human interactions, connectivity, and advertising.
We are technologists, media experts, engineers, designers, and strategists working together to create value for citizens, governments, and brands and improve life in cities around the globe. Our teams find new avenues to connect the digital and physical worlds to make our experiences more connected, more seamless, and more human.
Wayfinding, be it traditional or digital, is so 2010. We get it. Show us how to get from point A to point B via mobile device in literally five text messages. Tell me where the bathrooms are and yes, perhaps I may even like to send those directions to my mobile as well – although our recent work in this space actually tells us something quite different. Initially, digital wayfinding was a one-to-one interactive experience. Users searched a destination and were provided directions to get there.