Daniel Starr has always been driven to engage challenges and solve problems through critical and creative processes. Starr has a strong understanding of how great ideas can have impact through focused process management. Growing up in an architecture and construction based household, then focusing his education on art and business, nourished a strong balance of right and left brain thinking. This has helped Daniel Starr develop a unique perspective and ability to take projects from concept to fruition.
Jessica Kramer is an Environmental Graphic Designer and Landscape Architect, with over 20 years of design, marketing, communications and identity/branding experience. As both an environmental graphic designer and landscape architect, Jessica brings a unique perspective to projects. Jessica Kramer's philosophy towards any design project is to truly try to understand how a user will interact within an environment or through a communications piece.
Vincent Bong is an Industrial Designer at Endpoint in Dubai.
The marrying of different design materials and finishes such as plastics, metals, vinyl, paints, lighting and color to create something that is functional and beautiful is a joyful experience for Vincent Bong. It’s something he gets to do every day.
Expanding on a previous webinar on message schedules, this podcast discusses not only the technology used in creating message schedules but also the philosophy behind message schedules, their purpose and how to use them effectively.
There is a logical layout and flow to the design documentation needed for Experiential Graphic Design projects so that they can be understood and shared with all members of the implementation and project team. Drawings link to spreadsheets which link to databases. This Podcast focuses on the design formats and symbology that work best for creating complex document sets.
Design intent documentation is critical in Experiential Graphic Design for designers to be able to communicate with fabricators who will collaborate with you to translate your ideas into physical objects.
Linear - as in using the documentation process to keep moving the design process forward in a straight line.