Deborah Beardslee

Deborah Beardslee

Deborah Beardslee is a designer, artist and associate professor in the School of Design at RIT. Her teaching focuses on design process and methodology, verbal and visual concept development, systems thinking, experiential graphic design and cross-disciplinary problem solving and collaboration. Professor Beardslee taught at Virginia Commonwealth University in the Department of Communication Arts and Design for two years prior to joining the faculty at RIT. Across her career she has worked and/or studied with Ben Day, Rob Carter, Meredith Davis, Phil Meggs, John DeMao and Victor Papanek.

Rochester Institute of Technology (RIT)
Rochester

2018 Academic Summit Minneapolis - Deborah Beardslee - Graduated Skills

SEGD is an amazing community of designers, fabricators and manufacturers who create experiences that connect people to place. One of the many membership benefits of SEGD is a library of talks from SEGD's 4-6 events a year. Starting from 2014, these videos are available for viewing for members for free. If you are a member please log in (hint: top right below search) if not please join SEGD and experience its amazing resources.

Interjection / Integration: Devising Charrettes and Critiques for EGD Classrooms

Charrettes and critiques can be devised specifically for experiential graphic design course goals and assignments in order to inform design process and final project outcomes in particular and unanticipated ways. For the purposes of this paper, charrette refers to a planned, intensive and timed experience that is strategically directed toward the investigation and solution of a specific design goal or objective. The term critique implies a group dialogue, analysis or assessment of work during a particular phase of design process. Diverse approaches to these considerations are explored and illustrated within this paper.

Inclusive, High Quality Decisions? Macro/Micro Design Impacts within our Everyday Experiences

School of Design
Rochester Institute of Technology

ABSTRACT
Age and physical ability are natural filters for assessing the successes of designed objects, messages, and experiences. Design problem solving contributes (or not) to the resolution of challenges faced by aging and/or physically challenged individuals as they interact with products and contexts in the built environment. This paper examines some design details, solutions, and situations that impact everyday inclusivity and quality of experience, and suggests approaches toward understanding and increasing interaction success for all of us.

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