art | architecture | digital-physical
Sam Stubblefield uses the mediums of architecture, film, sound, and things digital to create a more interesting life for anyone that happens to come across his work. These works include art and situations for organizations like Amazon, Bill and Melinda Gates Foundation, Google, London Olympics, Madison Square Garden, Microsoft Research, Sears Tower Visitor Center, Vitra, and The Living Computer Museum.
Samuel Stubblefield is a designer interested in how art, architecture, and digital technology influence culture. Encouraging abstract thinking and experience design methods within design teams, Sam Stubblefield has successfully developed and executed several permanent exhibits, environmental graphic design programs, didactic spaces and immersive environments. He's also woven film, sound and mixed media into a number of architectural projects.
This work has contributed to projects that have won multiple AIA National Honor Awards, International Interior Design Association awards, the MOBIUS Gold Award, the Society for Experiential Graphic Design Honor Award, and the Cannes Lions International Award. Sam Stubblefield has been commissioned to create large-scale public art, is a co-founder of a future-focused incubator with an interest in architectural integration of art and internet and speaks globally on related topics.
Sam is an instructor at Experience Institute (www.expinstitute.org), is the instigator of NOT ART (www.not-art.org), plays music under the moniker Sound as Architectural Material, and is a founder of a future-focused incubator with an interest in the integration of internet in art. Sam’s work can be found on every continent except Antarctica.