As part of a generation that left college without touching a computer, perhaps I am different… There is a computer on my desk, but I mainly use it for e-mail. My key tools remain a box of pens/pencils and a roll of tracing paper. For me, sketching is free thinking. It doesn’t have to look great, it doesn’t have to be anything, it just becomes a visual stream of thoughts.
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Member of the 2018 SEGD Board of Directors
Lucy Holmes, co-founder and creative director of Holmes Wood Design, has left her post to concentrate on new aspects of her career.
Since the company’s inception in 2000, it has become a world leader in the design of direction and information schemes, focusing on visitor spaces as an expression of branding. International clients include major galleries, museums and other arts institutions, corporate groups, commercial and service organizations. During Lucy’s time, the company has earned a reputation for being original and appropriate with an integral and special attention to detail, quality and craft.
Lucy trained at the Rhode Island School of Design in the USA and spent her formative years in the design business working for David Hillman at Pentagram, the world’s leading independent design company. She is a multiple award winner from professional bodies, including D&AD, DBA, ISTD and SEGD. She is Fellow of the RSA and Board Member of SEGD. She regularly speaks on design internationally and has been a visiting assessor at a number of design schools.
She has made definitive contributions to all Holmes Wood major client projects, including Tate, V&A, The National Gallery, Buckingham Palace, Windsor Castle, Virgin Atlantic, the American Museum of Natural History, the Science Museum, Yorkshire Sculpture Park, Battersea Power Station, London Business School and University of Greenwich.
Connect with Lucy Holmes on Linkedin
See Lucy Holmes' work at Lucy Holmes Design
Read Time: 1.5 minutes
Each week is not planned nor defined. I observe and then design…
A visual blog by Lucy Holmes
Design is a way of seeing. The handprint is mine; the texture of my hand is my unique "mark," but how the colors came out is random. This reminded me of my early design days—pre Apple Mac—when every part of the design process was "handmade."