What you will learn
This pack is the perfect starter for people who have design knowledge, but would like to become an experiential graphic designer, for students studying experiential graphic design (EGD) for the first time, and for educators teaching EGD in a design course or program. The Design Fundamentals Course for Experiential Graphic Designers will introduce you to the essential, unique concepts that differentiate experiential graphic designer from graphic, industrial and media designers. These including documentation organization methodologies, information design techniques, and application of EGD foundations in public and urban spaces.
Topics
The course pack consists of introductory courses from 2 SEGD workshops and 29 webinars.
Fundamentals of Information Design
- Principals of Visual Design in Environmental Graphics| Paul Mijksenaar | January 20, 2004
- Information Design and the Map Environment| Massimo Vignelli + Joel Katz | January 29, 2004
- The Hierarchy of Building Numbering| Gladys Brenner + Lynne Wagner | May 20, 2003
- Information Design Techniques| David Middleton | July 17, 2007
- Maps and Symbols| Lance Wyman | January 31, 2008
- Identity and Destination Hierarchy Research| Tom Esch + David Middleton + Yolanda Partida | November 24, 2009
- Sign Legibility in Outdoor Sign Design| Andrew Bertucci | October 22, 2002
- Creating Messages Schedules| Jack Biesek + Max Heim | Sept. 17, 2002
Fundamentals of Wayfinding
- Wayfinding: Foundations of Wayfinding| Romedi Passini | Jan. 21, 2003
- Wayfinding: International Wayfinding in EGD: A History| Craig Berger | January 24, 2006
- Wayfinding: Cultural and Multicultural Issues in Wayfinding| Jim Bolek | January 28, 2006
General Knowledge
- Donor Recognition Programs| Alan Jacobson | December 16, 2003
- Workshop - Defining the City - Developing Urban Identity, Interpretive & Wayfinding Systems| 11 Speakers | Oct. 11, 2002
- Recreation- Amusement Parks and Tourist Centers| Ann Tryba + Chris Barker + Robert Goes + Kevin Healy | January 30, 2003
- Architecture in EGD| Phil Engelke + Jim Harding + Jim Alderman + Dick Nicolson | April 5, 2006
- The Big Picture: Telling a Story with EGD| Jonathan Alger | January 25, 2005
- Research and Design| Phil Garvey | Nov. 1, 2005
Professional Practice
- Creating Designer/Client Agreements| Virginia Gehshan | Aug. 13, 2002
- Developing Better Design Intent Documentation| Mark Andreasson | Feb. 25, 2003
- Specifying Materials to Make Budget| Jon Richards | Tuesday, May 25, 2004
- Specifying Color and Utilizing Light| Jeff Damm | September 17, 2004
- The Core Design Intent Document| George Lim | February 23, 2005
- The Logical Document| Scott Souchock | March 2, 2006
- A Linear Approach to Design Documentation| James Keppel | February 24, 2005
- Developing a Documentation Process| Scott Souchock + Clayton Moss | March 4, 2008
- The Designer/Fabricator Process| Bob Loza + Anton Werner | Nov. 19, 2002
- EGD Model Contract| Virginia Gehshan | September 27, 2007
- Modularity in EGD| Gary Stemler + Robert Brengman + David Noshay | April 18, 2006
Design Tools for EGD
- Sketchup and Other Visualization Tools| Seth Davis + Andy Parsons | October 28, 2009
- Advance SketchUp: Developing Design Intent Documents| Seth Davis + Daniel Brown | December 15, 2011
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