Exploring Experiential Information Environments - Yvette Shen and Elizabeth Sanders

Exploring Experiential Information Environments - Yvette Shen and Elizabeth Sanders

 

Exploring Experiential Information Environments
Yvette Shen, MFA, Assistant Professor of Visual Communication Design
Elizabeth Sanders, PhD
The Ohio State University


Abstract from 2021 SEGD Communication + Place
The goal of this “research through design” exploration was to investigate how information  environments that reside in physical space can be designed to encourage people to visually  express their own thoughts and feelings on the topic at hand while they collaboratively  create meaning with others. The study employs a case study method with five full  scale information environments that were designed to elicit and facilitate hands-on,  asynchronous contributions from passers-by in public space. A co-design process was used  to create the environments, the tangible materials for expression and instructions for  use so that people could contribute their own thoughts and feelings to the given topics.  Based on the observations and interview results from these case studies, we discuss  the possible benefits of co-designing information environments, and the principles of  making experiential information environments with tangible materials in public space. 

Read more in the 2021 SEGD Communication + Place journal and other papers at https://segd.org/academic-design-research.

Communication + Place is the official research journal of the Experiential Graphic Design community. Published online, the journal features articles from both academics and professionals advancing the XGD profession through creative research, curriculum development, project reviews, and user-centric testing.