Interface Design Research

SEGD C+P Journal Julia Seo
08/08/2017

Resource Garden is an educational project designed to re-evaluate and transform the search-experience of academic/scholarly resources within post-secondary libraries. It allows students to explore their research topic across a variety of disciplines to gain a greater breadth of background knowledge and a critical perspective.

SEGD C+P Journal Neeta Verma
08/07/2017

This paper outlines a pedagogy for introducing students to the design process specifically in the area of Social Design. In a fast paced world where the established paradigm of defining a designers’ role is evolving rapidly, this paper elucidates the need for and presents a theoretical framework for a pedagogy that has been developed to help emerging designers understand the role they play in design practice today. The extended idea of design education is meant to shape the mindset of young designers as they prepare for the professional world outside.

C+P 2016 Fitgi Saint-Louis
08/08/2016

The design of education environments can serve not only aesthetic, inspirational needs but also practical ones. The integration of architecture and environmental graphic design communicates and reinforces core concepts and ideas related to the students’ ongoing studies. Importantly, this opportunity applies to all learning environments—low cost can yield high-impact results. We believe creative, unexpected design intervention can assist current schools that are struggling to keep students engaged, and also act as a catalyst for a new type of school environment that sets a precedent for high-performance learning facilities. The success of not-for-profits such as Publicolor in using design to improve student outcomes serves as inspiration for our ideas.

C+P 2016 Katie Davis-Sayles
08/08/2016

This paper examines the processes and outcomes of an educational project designed to explore new ways of thinking about experiential graphic design and interactive design. Through the pedagogical approaches of these two distinct disciplines, undergraduate design students unified user-generated content, social media, and virtualized reality not only as wayfinding and placemaking techniques, but as means to build a hidden, invisible city with its own shifting circulation paths, monuments and narratives weaving through the physical landscape.

C+P 2016 Heekyoung Jung
08/08/2016

Workplace safety is closely related to staff’s wellness, but they have been mostly approached as separate initiatives due to organizational conventions and operational constraints. Thanks to the rising awareness of health and wellness as well as advanced technology capabilities, corporate attempts are increasing for creating a safer work environment by monitoring employees’ physical and emotional conditions in relation to potential workplace hazards. This paper will present an integrated design approach to workplace safety and wellness based on the case studies of communication system design projects that explored digitally augmented warehouse work environments.

2016 Academic Summit Joell Angel Chumbley
08/02/2016

This paper presents the framework and outcomes of two transformative projects aimed at developing strategies for re-envisioning Cincinnati’s urban and historic core. Through a unique collaboration between University of Cincinnati’s DAAP students, adjunct faculty, the community, and key civic stakeholders, the projects brought to light the possibilities for creating a best-in-class visitor experience and transforming a derelict urban district once celebrated as the center for Brewing in Cincinnati.

2016 Academic Summit Deborah Beardsley
08/02/2016

Charrettes and critiques can be devised specifically for experiential graphic design course goals and assignments in order to inform design process and final project outcomes in particular and unanticipated ways. For the purposes of this paper, charrette refers to a planned, intensive and timed experience that is strategically directed toward the investigation and solution of a specific design goal or objective. The term critique implies a group dialogue, analysis or assessment of work during a particular phase of design process. Diverse approaches to these considerations are explored and illustrated within this paper.

2016 Academic Summit Angela Iarocci
08/02/2016

This paper provides an in-depth overview of the process in developing the Bachelor of Experiential Design degree (BXD) in the Faculty of Animation, Arts and Design (FAAD) at Sheridan College, located in Oakville, Ontario, Canada.

The Total Package: An Interdisciplinary Approach to Package Design that Benefits Consumer Experience and Brand Perception
10/12/2015

Communicating a brand message extends beyond the information and visual content applied to a package. The package’s physical structure, materials, finishes, and interactions can also strongly influence the consumer’s experience and subsequent perception of the product and brand. This paper presents case studies of integrated package design by students in Graphic and Industrial Design at the University of Cincinnati's College of Design, Architecture, Art and Planning. It reflects on the methods employed, lessons learned, and impact on future interdisciplinary collaborations in Package Design within education and practice.

Bridging Social Networking and Professional Practice
10/28/2014

Leigh Lally
Virginia Tech

ABSTRACT
Social networking has quickly become synonymous with professional development. The architecture and design industry has the opportunity to harness this movement in new and creative ways in its drive toward integrated design practices. Integrated design1* practice by definition must serve the individual design discipline while engaging in a community of practice toward a common project goal. This research initiative is spurred by leaders in the field who indicate that a swift transformation to integrated design practice is required in the discipline in order for architecture and design practice to remain relevant in today’s global economy. Bridging architectural and design research and environmental graphic design provide the opportunity for both a broad and a distinct view of integrated design practice. Current research can inform the environmental graphic design discipline of best practices that promote excellence in design and professional practice as well as multi-disciplinary collaboration as an EGD core competency. As a researcher and practitioner, I am excited to engage the EGD community in dialog about innovative venues for knowledge sharing toward professional development and integrated design practices. As a campus designer and planner charged with EGD and the wayfinding master plan for the university, I understand the need for multi-disciplinary collaboration at a project level, as well as the challenges of timely professional development in a rapidly changing field. As a Ph.D. candidate my research focuses on harnessing social networking as a vehicle for collaborative learning which can be applied both at the design industry level as well as at the scale of an individual discipline such as environmental graphic design.

Full Immersion: Beyond the Page + Screen Transforming Traditional Design Curriculum with Experiential Graphic Design
10/02/2014

New Media
University of Idaho College of Art & Architecture

ABSTRACT
This paper examines the potential for integrating Experiential Graphic Design (XGD) within the context of a traditional graphic design/visual communication curriculum. This shift will better prepare students to work in a constantly evolving, competitive, and expanding field of design. Through documented student projects, we explored the development of XGD strategies and methodologies through the blending of traditional graphic design foundations, interactive, and time-based media that transform a user experience beyond the page and screen. The success of this type of new curriculum model is made possible by the co-location of art, design, new media, and architecture in an interdisciplinary college.

Inclusive, High Quality Decisions?  Macro/Micro Design Impacts within our Everyday Experiences
10/02/2014

School of Design
Rochester Institute of Technology

ABSTRACT
Age and physical ability are natural filters for assessing the successes of designed objects, messages, and experiences. Design problem solving contributes (or not) to the resolution of challenges faced by aging and/or physically challenged individuals as they interact with products and contexts in the built environment. This paper examines some design details, solutions, and situations that impact everyday inclusivity and quality of experience, and suggests approaches toward understanding and increasing interaction success for all of us.

Subscribe to

Upcoming SEGD Events

Join us for the 2020 SEGD Branded Environments Event in Las Vegas
Join us for the 2020 Management & Leadership event in Cincinnati
Join us in Portland for the SEGD 2020 Academic Summit