Digital Technology

Three Myths About Technology in Museum Experiences
07/16/2019

Read Time: 7 minutes

When you mention “multimedia” to some museum professionals, certain narratives immediately come to mind about what that might be in a museum experience.

What is Wayfinding? Part 4—What's Next in Wayfinding? (image: person holding ipad)
03/18/2019

Read Time: 4 minutes

Although we are seeing great strides in the application of technology to wayfinding, it is clear today that there is much room for expansion and improvement in this field.

Three Simple Stories About Power
01/24/2019

Read Time: 7.5 minutes

I would like to share three simple stories about culture and power that have inspired me since I first started in this field some 30 years ago. I hope they will inspire you as well. Some I’ve written about before, but I’ve added some new details about and snippets from my personal life experience.

BLINK Cincinnati—Four Bright Nights
11/22/2017

By Hannah Anderson, SEGD Cincinnati Co-Chair and Construction Administration Lead, Kolar Design

Deconstructing Technology as a Building Material
10/30/2017

Traditional designers are accustomed to using materials like fabric, wood, metal, and glass to create interiors that bring buildings to life and convey narratives. Of late, however, technology has established itself as an essential component of any space, and it must be considered as necessary as any other building material.

Creative Destruction Part 13
09/27/2017

In this blog, Eli Kuslansy and Kinder Baumgardner talk about autonomous cars and the new landscape they will "drive" in.

An Experience Designer's Guide to Arduino
08/29/2017

If you work in environmental or experiential graphic design or related fields, you can use Arduino as a powerful prototyping tool. Let's get started with a few basic resources.

SEGD's 2017 Technology Roadmap for Experiential Graphic Design
07/26/2017

We live in a technologically driven society. Much of the value created in business today is underpinned by advances in technology: The economy is driven by increases in productivity and those productivity gains are driven by advances in technology. Unless you live in a cave, it is hard to escape the effects of technological advancement.

Who will own the smart city?
06/16/2017

By now you’ve probably seen those silver, black and blue monoliths on the streets of Manhattan. Looking like giant cell phones, they’re part of LinkNYC,the communication network CityBridge has installed in New York City as a replacement for 7,500 pay phones. These 10,000 electronic slabs are also something else: an early and somewhat faltering step on the road to the Smart City, dressed up now as a new class of street fixture.

Creative Destruction Part 11: SXSW 2017 At First Glance
03/24/2017

SXSW is an annual gathering of the most innovative minds from the worlds of film, technology, music, government and everywhere in between. To say the event is huge is a gross understatement—approximately a quarter of a million people attend.

Creative Destruction Part 10
02/22/2017

There are hundreds of thousands of new job opportunities unfilled because they require a higher level of STEM-related skills than what most job seekers possess.

Creative Destruction Part 09
01/25/2017

How can we keep discovery alive in a world increasingly in love with the algorithm?

By Eli Kuslansky and John Hubbell

Creative Destruction: Part 08
01/17/2017

If you were to Google “predictions for 2017,” you would be rewarded with 66,700,000 links. Among the top three are terrifying prophecies revealed (yet again) by Nostradamus, various quack theories from numerologists and world psychics and real insightful predictions from the likes of the Gartner Group, Forrester, Forbes, TechCrunch and several design blogs.

Creative Destruction: Part 07
01/04/2017

Designing environments, experiences and communication programs before the 1980’s was a whole lot easier. Then the only version of “us” that we had to contend with was the physical body — the one we design traffic patterns for and use to carry our head around.

Creative Destruction: Part 06
12/13/2016

While watching a documentary about Sholomon Naumovich Rabinovich (better known as Sholem Aleichem), several thoughts struck me about the process of exploring new sources of inspiration.

Graphic: Creative Destruction Part: 05
12/12/2016

For this part, I interviewed Gordon Kurtenbach. Gordon Kurtenbach is the Head of Autodesk Research where he leads a large research initiative on topics including human-computer interaction, graphics and simulation, environment and ergonomics, high-performance computing, and CAD for biotechnology.

Creative Destruction: Part 04
11/27/2016

Creative Destruction Part 04: A Curious Stepchild of Inbound Marketing

Image of Marquee at Xlab
11/08/2016

Xlab, SEGD’s technology and innovation conference for the experiential graphic design community, was held two weeks ago on October 27 and 28.

Creative Destruction Series Part 02
10/11/2016

For this part, I interviewed Donald Marinelli, who gave one of most compelling, wild and informative presentations on next generation audiences I ever heard at TEA Connect’s 2013 SATE (Story + Architecture + Technology = Entertainment) conference in Savannah, Georgia.

Creative Destruction Part 01
10/05/2016

On the subject of "going digital," many organizations are on the spectrum. Unless you are one of those Luddites at the shore throwing spears to keep the digerati boats at bay, by now you get the rationales for going digital, but what you may not realize is that the rate of change is exponential.

Creative Destruction Introduction Graphic
09/13/2016

I have a love for languages in the historical and geospatial context, and how the first usage of words says a lot about their meaning.

08/26/2015

Digital technology is an opportunity to reimagine your firm's service offer!

The future of Experiential Graphic Design has never looked brighter. In fact, it is about to fulfill the promise that SEGD’s founders saw for it when they started the organization declaring that it was so much more than just signs!

12/18/2014

The ways we engage with the world have changed radically, and seemingly overnight.

04/18/2014

Design education is currently facing one of the most significant shifts since computers were integrated into design nearly three decades ago.

Aware-live and Intel Customer Recognition Technologies
03/10/2014

Those of us who attended the recent Digital Signage Expo in Las Vegas were left with the feeling that while this particular show isn’t designed for the SEGD audience specifically, it provoked a lot of thought about where digital technology is taking our profession.

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