2017 SEGD Communication + Place Design Research Journal Header

Academic Design Research Journal

Communication + Place is the official research journal of the Experiential Graphic Design community. Published online, the journal features articles from both academics and professionals advancing the XGD profession through creative research, curriculum development, project reviews, and user-centric testing.

2019 Papers

The basic principles of three-dimensional design can be taught to competent graphic designers through a series of exercises, each adding to the previous one. Combined with students’ existing graphic design skills, students can then move on to more complex

The basic principles of three-dimensional design can be taught to competent graphic designers through a series of exercises, each adding to the previous one. Combined with students’ existing graphic design skills, students can then move on to more complex environmental graphics challenges.

This paper proposes a transformative framework for how Speculative Design—and more specifically, research methods—can be used as a model for student engagement and to enhance learning outcomes. The goal is for my students to become better critical thinker

This paper proposes a transformative framework for how Speculative Design—and more specifically, research methods—can be used as a model for student engagement and to enhance learning outcomes. The goal is for my students to become better critical thinkers and be more experimental with strategically tackling innovative, socially relevant design solutions. By prompting design students to shift more towards imaginative thinking to begin exploring new frameworks and new methods for design research processes.

The Re: recall, relive, remember exhibition will have six main areas, focusing on explaining the disease of dementia, providing community advice for caregivers, and presenting the main gallery space for individuals with dementia to interact with museum ob

The Re: recall, relive, remember exhibition will have six main areas, focusing on explaining the disease of dementia, providing community advice for caregivers, and presenting the main gallery space for individuals with dementia to interact with museum objects, a dance floor, and a maker space.

This project aims to take the massive quantity of data and visualize a narrative in an interactive, understandable, and convincing way in order to motivate and promote changes to the way Austin perceives and participates in cycling as primary means of tra

This project aims to take the massive quantity of data and visualize a narrative in an interactive, understandable, and convincing way in order to motivate and promote changes to the way Austin perceives and participates in cycling as primary means of transportation.

This paper presents the results from a curricular trial which saw the modification of an existing typeface design course—within an interdisciplinary undergraduate graphic design program—to cover principals of environmental graphic design (EGD).

This paper presents the results from a curricular trial which saw the modification of an existing typeface design course—within an interdisciplinary undergraduate graphic design program—to cover principals of environmental graphic design (EGD).

The focus of From Models to Install is to present a specific course of action that relies on the use of systems: grid and hierarchical structures borrowed from typographic layouts for the exhibition models and fabrication frameworks for the installations.

From Models to Install

Our impetus for EGD in the classroom is the alchemy of bringing together projects with social purpose, meaningful narrative, and collaboration. But the focus of From Models to Install is to present a specific course of action that relies on the use of systems: grid and hierarchical structures borrowed from typographic layouts for the exhibition models and fabrication frameworks for the installations.

From Models to Install: The Models

In order to bring attention to the e-waste issue, graphic design students from Belmont University created designs for a large electronic display built from 55 old or partially broken tablet computers. This project is designed to create a unique set of des

In order to bring attention to the e-waste issue, graphic design students from Belmont University created designs for a large electronic display built from 55 old or partially broken tablet computers. This project is designed to create a unique set of design constraints, forcing students to find creative solutions to the visual problem.

This research explores the power of Cognitive Behavioral Therapy (CBT) techniques when applied to environmental exhibitions, creating a call to action in the new generation of young adults.

This research explores the power of Cognitive Behavioral Therapy (CBT) techniques when applied to environmental exhibitions, creating a call to action in the new generation of young adults.

Call for Papers

2020 SEGD Academic Summit Call for Papers

 

2020 Call for Papers - Process and Products

In Spring, SEGD issues a Call for Papers inviting academics, educators, researchers and design professionals to submit paper abstracts that address the latest issues, trends and innovation relevant to the field of experiential graphic design. Submission requirements and important dates are detailed in the 2020 SEGD Academic Summit | Call for Papers.

Recent papers featured developments and advancements in design curriculum with a focus on transforming the search experience, alternative exhibit spaces and methods, and introducing students to the design process. See last year's published papers in the 2019 Communication+Place | SEGD Academic Research Journal.

Submit your abstract to Christina Lyonsat FIT. The deadline to submit for the 2020 Academic Summitis March 9, 2020.

Once received, your abstract will be reviewed by the SEGD Academic Task Force. Leading the SEGD Academic Task Force is Christina Lyons, Professor and Chairperson of the Graduate Exhibition & Experience Design programat the Fashion Institute of Technology. "The Task Force looks for papers that push the industry forward with new ways of thinking, teaching and executing experiential graphics," says Lyons. "The Task Force invites these ideas to come from across the design community—educators, practitioners and students alike."

Selected papers will be presented in person on June 10, 2020 at the 2020 SEGD Academic Summit.

The 2020 SEGD Academic Summit, on June 10, 2020, in Portland, Oregon precedes the 2020 SEGD Conference Experience Portland (June 11-13). The Summit will bring together educators, students, researchers and practitioners from the field of experiential graphic design.

"Our annual Academic Summit benefits from the highly innovative educators who submit papers to our peer-reviewed process," says Ann Makowski, SEGD's Interim CEO. "The result? A robust educational conference that brings leaders in experiential graphic design education together to share their successes and highlight where the field is going."

Papers presented at the Academic Summit will be published in SEGD’s online academic journal Communication+Place, which features the latest peer-reviewed experiential design research and innovation from leading global academic institutions. Papers presented at the 2020 SEGD Academic Summit will be featured in Communication+Place.

"The selected papers for both presentation at the Academic Summit and for publication in Communication+Place serve as inspiration and industry benchmarks to designers, students and researchers," continues Christina Lyons. "This is the source for thoroughly researched and tested experiential graphic design topics from the field, as well as innovations in design curriculum."

Previous Papers